Sniper Fury doesn't reinvent the wheel, but it's an interesting departure if you're willing to overlook the upgrade system and free-to-play elements. It can be refilled for a low ruby cost and is the main obstacle to.
Energy is a currency that is passively obtained over time and can be used to start missions. This can very well make or break the experience for some. Rubies are the main paid currency of Sniper Fury, they can be used to accelerate timers, purchase weapons or crates, create a clan, make progress in VIP events, or refill energy. You'll find yourself stuck at some points either waiting for a timer to run out or waiting on the right amount of materials to progress. At the beginning this isn't so much of an issue, but as you progress enough you tend to run out of energy to complete the required objectives and other missions. Unfortunately, Sniper Fury does tend to rely on some very frustrating energy timers. It can be extremely difficult to take out the competition. It's simple to pick up and play, but does get a lot more challenging as you work up through the later missions, which put you in difficult situations against moving targets.
Using infrared vision, weapon upgrades, and other helpful equipment you'll breeze through the early missions like a seasoned professional. It's the most satisfying aspect of the game by far - and it's meant to be. Once you've fired a bullet, you'll watch it spiral in slow motion in a direct path toward your victim's head - but only if it's a kill shot. You use touch controls to aim down the sights then zoom in using the slider on the right of the screen.
#SNIPER FURY WEAPONS HOW TO#
Sniper Fury gets you into the action quickly, showing you how to aim and fire with ease. It's a traditional take on the sniping genre, so if you're hankering for a good old head shot you'll have quite a party here. There are plenty of mobile games involving snipers, and Sniper Fury is no different, placing you in the sniper's nest to take out targets.